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Survival Horror RP

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Post by Alucard009 Mon Jun 22, 2009 9:03 am

{For Robert}

Robert looks up at the chandelier. It's very incredibly decorated with many beautiful crystals hanging from it and different lights. Looks like it's powered by electricity.

Looking around, Robert notices someone has entered the room where he came in. The person looks like an escaped convict with a pair of broken handcuffs around his wrists.

[Talk to the person]
[Throw something at the person]
[Walk up to the person]
[Shoot the person]
[Walk up and attack the person]
[Examine something else in the room]
[Go to the door ahead (Unknown)]
[Go to the door on the right (Unknown)]
[Try to pass the stranger and go to the door behind you (Blue Hall)]
[Do nothing]








{For Trent}

Placing the key in his pocket, Trent opens the door to the next room. It is a bright room with a single cabinet, a Chessboard table, a pool table, a gramophone, a large grandfather clock, and 2 doors, one to the left and one to the right. Must be a game room.

[Examine the Chessboard table]
[Examine the Pool Table]
[Examine the Gramophone]
[Examine the Grandfather Clock]
[Attack the Chessboard table]
[Attack the Pool Table]
[Attack the Gramophone]
[Attack the Grandfather clock]
[Go to the door on the left (Unknown)]
[Go to the door on the right (Unknown)]
[Go back (Blue Hall)]
[Do nothing]







--------------------------------------------------
{For Ryan}

The front door is not locked and opens easily. Ryan steps inside.

Inside, he sees an amazing sight: the left half of the mansion is dully lit, run down and decaying while the right half is beautifully decorated and bright. While he stands there amazed at this marvelous oddity, suddenly the door behind him closes, not calmly, but not violently, and vines with very sharp looking thorns appear over it.

Ryan, looking at his surroundings, sees there are two pairs of stairs leading up to the second floor, and where he's at he sees 5 doors he can enter: 2 upstairs and 3 downstairs. From here, he see that one of the doors on the right is open, which leads to what appears to be a kitchen. Behind Ryan is the front door with 2 vases on each side of it and 2 windows on opposite ends of the wall.

{Go upstairs and enter the door on the left}
{Go upstairs and enter the door on the right}
{Go to door 1 on the left}
{Go to door 1 on the left}
{Go to the Kitchen(?) at the right}
{Attempt to open the blocked front door}
{Attempt to go out through a window}
{Attempt to break one of the windows open}
Alucard009
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Survival Horror RP - Page 6 Empty Re: Survival Horror RP

Post by Robert_Russell Mon Jun 22, 2009 9:10 am

[Throw something at the person]
*throws empty M9 at convict*
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Post by Alucard009 Mon Jun 22, 2009 9:14 am

{For Robert}

Robert grabs the empty M9 from his holster and throws it at the convict. It hits him on the top of the head. It looks like it hurt the convict quite a bit, as it makes him stagger after it makes contact.

[Examine something in the room]
[Walk up to and attack the convict]
[Shoot the convict]
[Go to the door ahead (Unknown)]
[Go to the door to the right (Unknown)]
[Pass the convict and go through the door behind you (Blue Hall)]
[Do nothing]
Alucard009
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Post by Friki Tiki[NU] Mon Jun 22, 2009 9:17 am

[Sneak up on the person]
Kent: I could really use that shotgun.
Kent stealthily closes in on the man and slowly pulls out his police baton ready to strike the man down in one shot.
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Post by Alucard009 Mon Jun 22, 2009 9:24 am

{For Robert}

The throw looks like it did good damage and hurt the convict quite a bit, as it makes him stagger after it makes contact with his head.

[Examine something in the room]
[Walk up to and attack the convict]
[Shoot the convict]
[Go to the door ahead (Unknown)]
[Go to the door to the right (Unknown)]
[Pass the convict and go through the door behind you (Blue Hall)]
[Do nothing]







-----------------------------------------------
{For Kent}

As Kent approaches the fellow, he looks down and notices Kent. He throws his handgun at him, and it hits Kent on the top of the head. Kent is a bit hurt from the metal weapon hitting him hard.

[Retrieve the handgun]
[Don't get the handgun]

What does Kent do?

[Talk to the person]
[Calmly walk up to the person]
[Charge at the person]
[Throw your Night Stick at the person]
[Run to the room ahead (Unknown)]
[Run to the room on the right (Unknown)]
[Go to the room behind you (Blue Hall)]
[Do nothing]
Alucard009
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Post by Robert_Russell Mon Jun 22, 2009 9:27 am

[Examine something in the room]
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Post by Alucard009 Mon Jun 22, 2009 9:35 am

{For Robert}

Robert looks at the fire place. It's got quite a few logs inside of it and it's burning really well, but for some reason it is generating no heat. Then Robert examines the table, which has a nice ocean based centerpiece made of shells placed in the middle.

[Examine something in the room]
[Walk up to and attack the convict]
[Shoot the convict]
[Go to the door ahead (Unknown)]
[Go to the door to the right (Unknown)]
[Pass the convict and go through the door behind you (Blue Hall)]
[Do nothing]
Alucard009
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Post by Robert_Russell Mon Jun 22, 2009 9:38 am

[Examine something in the room]
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Post by Alucard009 Mon Jun 22, 2009 9:51 am

{For Robert}

Robert looks at all the paintings in the room. Pictures of fruit, pitchers, plants, and a large picture of a Revolutionary War battle hang on the different walls. They are incredibly well done, even more so than the ones in the hall that is the transition between the game room and the kitchen.

[Examine something in the room]
[Walk up to and attack the convict]
[Shoot the convict]
[Go to the door ahead (Unknown)]
[Go to the door to the right (Unknown)]
[Pass the convict and go through the door behind you (Blue Hall)]
[Do nothing]
Alucard009
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Post by Robert_Russell Mon Jun 22, 2009 9:59 am

[Examine something in the room]
the couches might have stuff that fell out of peoples pockets.
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Post by Alucard009 Mon Jun 22, 2009 10:04 am

{For Robert}

Robert examines the couches. They're really high quality and very soft. Checking the couches, Robert doesn't find anything. Looking under them, there's a few pennies.

[Sit down on a couch]
[Sleep on a couch]
[Attack the convict]
[Shoot the convict]
[Go to the door ahead (Unknown)]
[Go to the door to the right (Unknown)]
[Pass the convict and go through the door behind you (Blue Hall)]
[Do nothing]
Alucard009
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Post by Robert_Russell Mon Jun 22, 2009 10:05 am

[Sit down on a couch]
*keeps an eye on convict.*
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Post by Alucard009 Mon Jun 22, 2009 10:16 am

{For Kent}

Still a little hurt from the gun hitting him on the head, Kent focuses. He sees the stranger look around the room before sitting on a couch, watching Kent.

[Talk to the person]
[Use the gun and fire at the person]
[Throw the gun back at him]
[Throw your Night Stick at him]
[Walk up to the person and talk]
[Charge at the person]
[Leave to the (Blue Hall)]
[Go to the door ahead (Unknown)]
[Go to the door on the right (Unknown)]
[Do nothing]
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Post by cursesasuke[NU] Mon Jun 22, 2009 10:51 am

[Go to the Kitchen(?) at the right]
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Post by Friki Tiki[NU] Mon Jun 22, 2009 1:09 pm

Kent: Glad I kept the bullets from the policeman *loads gun*
[Use the gun and fire at the person]
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Post by Alucard009 Mon Jun 22, 2009 1:21 pm

{For Kent}

Loading the pistol, Kent tries to fire at the stranger, but the bullets do not fire. The round chambered does not fire, and testing the other rounds yielded the same results. Either all the bullets were duds, or the gun broke when it hit the ground.

[Throw the gun]
[Remove the clip then throw the gun]
[Talk to the person]
[Throw something at the person]
[Attack the person]
[Go to another room]
[Do nothing]







---------------------------------------------------
{For Ryan}

Ryan enters the Kitchen(?), and it turns out to be an actual kitchen.

Inside the kitchen, Ryan sees a gruesome sight. There is blood everywhere. On the refrigerator, covering the oven, stove, and the kitchen utensils, and there are ashes on the ground with many knives scattered around it next to a deformed human figure with long claws for hands. It has a large hole in it's chest. It looks like it may have just died recently...

There are 2 doors here: One to the left, and one straight ahead.

[Take a Kitchen Knife from the ground]
[Examine the refrigerator]
[Examine the stove]
[Examine the oven]
[Go to the door on the left (Unknown)]
[Go to the door ahead (Unknown)]
[Go to the door behind you (Main Hall)]
[Do nothing]


Last edited by Alucard009 on Mon Jun 22, 2009 1:27 pm; edited 1 time in total
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Post by Friki Tiki[NU] Mon Jun 22, 2009 1:23 pm

[Go to another room]
Kent: F*ck... *pulls out a baton and hides in the dark room, ready to ambush the next person to go in it.
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Post by Alucard009 Mon Jun 22, 2009 1:35 pm

{For Kent}

Weapon ready, Kent decides to go...

[To the door ahead (Unknown)]
[To the door to the right (Unknown)]
[To the door behind him (Blue Hall)]
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Post by Friki Tiki[NU] Mon Jun 22, 2009 1:37 pm

[To the door to the right (Unknown)]
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Post by Doctor Diabolical Tue Jun 23, 2009 1:21 am

Despite seeing no blood or gore, Trent sees the games in the room, all set up, maybe even in-progress, deducing quickly: "Well I shouldn't linger here in the queen's chambers for long... Not until I find out who the hell is playing this stuff".

After

[Examining the gramophone]

and

[Examining the grandfather clock],

Trent

[Goes back]

Planning to get back to the kitchen and try the door on the left instead (Provided no new obstacles pop up)
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Post by cursesasuke[NU] Tue Jun 23, 2009 3:15 am

[Take a kitchen knife from ground]

Then if nothing happens

[examine refrigerator]
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Post by Alucard009 Tue Jun 23, 2009 7:11 am

{For Trent}

Trent walks up to the grandfather clock. It has a very fine oak finish and a solid gold piece moving left and right with platinum hands held together by a single blue diamond, the time reading 11:29. It looks very expensive. For some reason, it seems lower than other things in the room.

[Push the clock]
[Attack the clock]
[Leave it be]

Trent walks up to the gramophone. It looks like the kind of thing you'd see in a movie. Playing it results in a scratchy, high pitched sound to play. Must not be working right now.

[Try the gramophone again]
[Attack the gramophone]
[Leave it be]

After doing this stuff, Trent goes back to the hall.

[Go to the room ahead (Kitchen)]
[Go to the room behind you (Game Room)]


-----------------------------------------------
{For Ryan}

Ryan looks at the fridge. There are some bloody papers on the fridge. They look like some kind of map, probably made by a kid since it was drawn with crayon.

[Take the papers]
[Leave the papers]

Opening the fridge, suddenly a large flood of blood comes out and soaks Ryan up to his knees. The blood is very cold and hurts. After a few moments it doesn't hurt, but Ryan is covered below the waist in blood.

[Examine the stove]
[Examine the oven]
[Go to the door on the left (Unknown)]
[Go to the door ahead (Unknown)]
[Go to the door behind you (Main Hall)]
[Do nothing]
Alucard009
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Post by Doctor Diabolical Tue Jun 23, 2009 7:16 am

Leaving the things be after taking notes, Trent

[Goes to the room ahead (Kitchen)]

"I think I'll go to the right now... Unless there's something else in my way..."
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Post by Friki Tiki[NU] Tue Jun 23, 2009 7:52 am

Kent continues to prepare an ambush in his current room.
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Post by cursesasuke[NU] Tue Jun 23, 2009 10:42 am

[take the papers]

[examine oven]
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